Tech Genus Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".

UR Rarity
T.G. Drill Fish
UR Rarity
T.G. Drill Fish
UR Rarity
T.G. Drill Fish
WATER 1
T.G. Drill Fish
  • ATK:

  • 100

  • DEF:

  • 800


This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.

SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".

UR Rarity
T.G. Gear Zombie
UR Rarity
T.G. Gear Zombie
UR Rarity
T.G. Gear Zombie
DARK 1
T.G. Gear Zombie
  • ATK:

  • 600

  • DEF:

  • 0


You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.

UR Rarity
T.G. Screw Serpent
UR Rarity
T.G. Screw Serpent
UR Rarity
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.

UR Rarity
T.G. Striker
UR Rarity
T.G. Striker
UR Rarity
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

      UR Rarity
      T.G. Limiter Removal
      UR Rarity
      T.G. Limiter Removal
      UR Rarity
      T.G. Limiter Removal
      Spell Normal
      T.G. Limiter Removal

        Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.

        Extra Deck

        R Rarity
        T.G. Trident Launcher
        R Rarity
        T.G. Trident Launcher
        R Rarity
        T.G. Trident Launcher
        EARTH
        T.G. Trident Launcher
        • ATK:

        • 2200

        • LINK-3

        Link Arrow:

        Bottom-Left

        Bottom

        Bottom-Right


        2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.

        R Rarity
        Assault Blackwing - Onimaru the Divine Thunder
        R Rarity
        Assault Blackwing - Onimaru the Divine Thunder
        R Rarity
        Assault Blackwing - Onimaru the Divine Thunder
        DARK 12
        Assault Blackwing - Onimaru the Divine Thunder
        • ATK:

        • 3000

        • DEF:

        • 2000


        1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

        UR Rarity
        Black Rose Dragon
        UR Rarity
        Black Rose Dragon
        UR Rarity
        Black Rose Dragon
        FIRE 7
        Black Rose Dragon
        • ATK:

        • 2400

        • DEF:

        • 1800


        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

        SR Rarity
        Cyberse Quantum Dragon
        SR Rarity
        Cyberse Quantum Dragon
        SR Rarity
        Cyberse Quantum Dragon
        DARK 7
        Cyberse Quantum Dragon
        • ATK:

        • 2500

        • DEF:

        • 2000


        1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.

        UR Rarity
        Herald of the Arc Light
        UR Rarity
        Herald of the Arc Light
        UR Rarity
        Herald of the Arc Light
        LIGHT 4
        Herald of the Arc Light
        • ATK:

        • 600

        • DEF:

        • 1000


        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

        UR Rarity
        Shiranui Squiresaga
        UR Rarity
        Shiranui Squiresaga
        UR Rarity
        Shiranui Squiresaga
        FIRE 7
        Shiranui Squiresaga
        • ATK:

        • 2100

        • DEF:

        • 0


        1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.

        UR Rarity
        Shooting Star Dragon T.G. EX
        UR Rarity
        Shooting Star Dragon T.G. EX
        UR Rarity
        Shooting Star Dragon T.G. EX
        WIND 10
        Shooting Star Dragon T.G. EX
        • ATK:

        • 3300

        • DEF:

        • 2500


        1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.

        UR Rarity
        T.G. Halberd Cannon
        UR Rarity
        T.G. Halberd Cannon
        UR Rarity
        T.G. Halberd Cannon
        EARTH 12
        T.G. Halberd Cannon
        • ATK:

        • 4000

        • DEF:

        • 4000


        1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.

        Popular Skills

        Limiter Removal! Regulator Open!: 100%
        Limiter Removal! Regulator Open!

        Need 21 UR

        UR Rarity
        T.G. Drill Fish1 card
        UR Rarity
        Black Rose Dragon1 card
        UR Rarity
        Crystron Quariongandrax1 card
        UR Rarity
        Herald of the Arc Light1 card
        UR Rarity
        Shiranui Squiresaga1 card
        UR Rarity
        Shooting Star Dragon T.G. EX1 card
        UR Rarity
        T.G. Halberd Cannon1 card
        UR Rarity
        Effect Veiler3 card
        UR Rarity
        T.G. Gear Zombie1 card
        UR Rarity
        T.G. Screw Serpent2 card
        UR Rarity
        T.G. Striker3 card
        UR Rarity
        Cosmic Cyclone3 card
        UR Rarity
        Mystical Space Typhoon1 card
        UR Rarity
        T.G. Limiter Removal1 card

        Main: 30 Extra: 9

        R Rarity
        Assault Beast
        R Rarity
        Assault Beast
        Assault Beast
        EARTH 4
        Assault Beast
        • ATK:

        • 1900

        • DEF:

        • 1200


        You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.


        SR Rarity
        T.G. Booster Raptor
        SR Rarity
        T.G. Booster Raptor
        T.G. Booster Raptor
        WIND 1
        T.G. Booster Raptor
        • ATK:

        • 400

        • DEF:

        • 300


        If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


        SR Rarity
        T.G. Booster Raptor
        SR Rarity
        T.G. Booster Raptor
        T.G. Booster Raptor
        WIND 1
        T.G. Booster Raptor
        • ATK:

        • 400

        • DEF:

        • 300


        If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


        SR Rarity
        T.G. Booster Raptor
        SR Rarity
        T.G. Booster Raptor
        T.G. Booster Raptor
        WIND 1
        T.G. Booster Raptor
        • ATK:

        • 400

        • DEF:

        • 300


        If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


        UR Rarity
        T.G. Drill Fish
        UR Rarity
        T.G. Drill Fish
        T.G. Drill Fish
        WATER 1
        T.G. Drill Fish
        • ATK:

        • 100

        • DEF:

        • 800


        This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.


        R Rarity
        T.G. Halberd Cannon/Assault Mode
        R Rarity
        T.G. Halberd Cannon/Assault Mode
        T.G. Halberd Cannon/Assault Mode
        EARTH 12
        T.G. Halberd Cannon/Assault Mode
        • ATK:

        • 4500

        • DEF:

        • 4500


        Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn. ● When your opponent would Summon a monster (Quick Effect): You can negate the Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls. ● When this card on the field is destroyed: You can target 1 "T.G. Halberd Cannon" in your GY; Special Summon it, ignoring its Summoning conditions.


        SR Rarity
        T.G. Warwolf
        SR Rarity
        T.G. Warwolf
        T.G. Warwolf
        DARK 3
        T.G. Warwolf
        • ATK:

        • 1200

        • DEF:

        • 0


        When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


        SR Rarity
        T.G. Warwolf
        SR Rarity
        T.G. Warwolf
        T.G. Warwolf
        DARK 3
        T.G. Warwolf
        • ATK:

        • 1200

        • DEF:

        • 0


        When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


        SR Rarity
        T.G. Warwolf
        SR Rarity
        T.G. Warwolf
        T.G. Warwolf
        DARK 3
        T.G. Warwolf
        • ATK:

        • 1200

        • DEF:

        • 0


        When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


        UR Rarity
        Effect Veiler
        UR Rarity
        Effect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        UR Rarity
        Effect Veiler
        UR Rarity
        Effect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        UR Rarity
        Effect Veiler
        UR Rarity
        Effect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        UR Rarity
        T.G. Gear Zombie
        UR Rarity
        T.G. Gear Zombie
        T.G. Gear Zombie
        DARK 1
        T.G. Gear Zombie
        • ATK:

        • 600

        • DEF:

        • 0


        You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


        UR Rarity
        T.G. Screw Serpent
        UR Rarity
        T.G. Screw Serpent
        T.G. Screw Serpent
        WATER 4
        T.G. Screw Serpent
        • ATK:

        • 1300

        • DEF:

        • 500


        If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


        UR Rarity
        T.G. Screw Serpent
        UR Rarity
        T.G. Screw Serpent
        T.G. Screw Serpent
        WATER 4
        T.G. Screw Serpent
        • ATK:

        • 1300

        • DEF:

        • 500


        If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


        UR Rarity
        T.G. Striker
        UR Rarity
        T.G. Striker
        T.G. Striker
        EARTH 2
        T.G. Striker
        • ATK:

        • 800

        • DEF:

        • 0


        If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


        UR Rarity
        T.G. Striker
        UR Rarity
        T.G. Striker
        T.G. Striker
        EARTH 2
        T.G. Striker
        • ATK:

        • 800

        • DEF:

        • 0


        If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


        UR Rarity
        T.G. Striker
        UR Rarity
        T.G. Striker
        T.G. Striker
        EARTH 2
        T.G. Striker
        • ATK:

        • 800

        • DEF:

        • 0


        If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


        SR Rarity
        Assault Mode Zero
        SR Rarity
        Assault Mode Zero
        Assault Mode Zero
        Spell Quick
        Assault Mode Zero

          Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.


          SR Rarity
          Assault Mode Zero
          SR Rarity
          Assault Mode Zero
          Assault Mode Zero
          Spell Quick
          Assault Mode Zero

            Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.


            SR Rarity
            Assault Mode Zero
            SR Rarity
            Assault Mode Zero
            Assault Mode Zero
            Spell Quick
            Assault Mode Zero

              Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.


              SR Rarity
              Book of Eclipse
              SR Rarity
              Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                SR Rarity
                Book of Eclipse
                SR Rarity
                Book of Eclipse
                Book of Eclipse
                Spell Quick
                Book of Eclipse

                  Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                  UR Rarity
                  Cosmic Cyclone
                  UR Rarity
                  Cosmic Cyclone
                  Cosmic Cyclone
                  Spell Quick
                  Cosmic Cyclone

                    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                    UR Rarity
                    Cosmic Cyclone
                    UR Rarity
                    Cosmic Cyclone
                    Cosmic Cyclone
                    Spell Quick
                    Cosmic Cyclone

                      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                      UR Rarity
                      Cosmic Cyclone
                      UR Rarity
                      Cosmic Cyclone
                      Cosmic Cyclone
                      Spell Quick
                      Cosmic Cyclone

                        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                        SR Rarity
                        Fire Formation - Tenki
                        SR Rarity
                        Fire Formation - Tenki
                        Fire Formation - Tenki
                        Spell Continuous
                        Fire Formation - Tenki

                          When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                          UR Rarity
                          Mystical Space Typhoon
                          UR Rarity
                          Mystical Space Typhoon
                          Mystical Space Typhoon
                          Spell Quick
                          Mystical Space Typhoon

                            Target 1 Spell/Trap on the field; destroy that target.


                            UR Rarity
                            T.G. Limiter Removal
                            UR Rarity
                            T.G. Limiter Removal
                            T.G. Limiter Removal
                            Spell Normal
                            T.G. Limiter Removal

                              Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


                              SR Rarity
                              Assault Mode Activate
                              SR Rarity
                              Assault Mode Activate
                              Assault Mode Activate
                              Trap Normal
                              Assault Mode Activate

                                Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                                R Rarity
                                T.G. Trident Launcher
                                R Rarity
                                T.G. Trident Launcher
                                T.G. Trident Launcher
                                EARTH
                                T.G. Trident Launcher
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.


                                R Rarity
                                Assault Blackwing - Onimaru the Divine Thunder
                                R Rarity
                                Assault Blackwing - Onimaru the Divine Thunder
                                Assault Blackwing - Onimaru the Divine Thunder
                                DARK 12
                                Assault Blackwing - Onimaru the Divine Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 2000


                                1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.


                                UR Rarity
                                Black Rose Dragon
                                UR Rarity
                                Black Rose Dragon
                                Black Rose Dragon
                                FIRE 7
                                Black Rose Dragon
                                • ATK:

                                • 2400

                                • DEF:

                                • 1800


                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                UR Rarity
                                Crystron Quariongandrax
                                UR Rarity
                                Crystron Quariongandrax
                                Crystron Quariongandrax
                                WATER 9
                                Crystron Quariongandrax
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.


                                SR Rarity
                                Cyberse Quantum Dragon
                                SR Rarity
                                Cyberse Quantum Dragon
                                Cyberse Quantum Dragon
                                DARK 7
                                Cyberse Quantum Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.


                                UR Rarity
                                Herald of the Arc Light
                                UR Rarity
                                Herald of the Arc Light
                                Herald of the Arc Light
                                LIGHT 4
                                Herald of the Arc Light
                                • ATK:

                                • 600

                                • DEF:

                                • 1000


                                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                UR Rarity
                                Shiranui Squiresaga
                                UR Rarity
                                Shiranui Squiresaga
                                Shiranui Squiresaga
                                FIRE 7
                                Shiranui Squiresaga
                                • ATK:

                                • 2100

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.


                                UR Rarity
                                Shooting Star Dragon T.G. EX
                                UR Rarity
                                Shooting Star Dragon T.G. EX
                                Shooting Star Dragon T.G. EX
                                WIND 10
                                Shooting Star Dragon T.G. EX
                                • ATK:

                                • 3300

                                • DEF:

                                • 2500


                                1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.


                                UR Rarity
                                T.G. Halberd Cannon
                                UR Rarity
                                T.G. Halberd Cannon
                                T.G. Halberd Cannon
                                EARTH 12
                                T.G. Halberd Cannon
                                • ATK:

                                • 4000

                                • DEF:

                                • 4000


                                1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.



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